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RACOON RUN

ROL

MAIN DEVELOPER

DESCRIPTION

This project was the capstone for my Unity Course with Michigan University, I wanted to join my passions of stop motion and videogames into one, an even though is a game with a lot of areas of improvement, I'm proud of this first project.

If you wish to try it out is available on Game Jolt:

https://gamejolt.com/games/RACCOON_RUN/575254

YEAR

2020

GENRE

Platforming, Adventure

PLATFORM

Windows

SPACE FLIGHT

ROL

MAIN DEVELOPER

DESCRIPTION

This project served as a test of what I could do in Unity with a spaceship, it is merely a gameplay test, with little to do around, but still a fun game

If you wish to try it out is available on Game Jolt:

https://gamejolt.com/games/spaceflight/1045287

YEAR

2023

GENRE

Sci-Fi, Exploration

PLATFORM

Web

BULLET HELL

ROL

MAIN DEVELOPER

DESCRIPTION

This project was a school assignment, but I decided to go above and beyond for it, designing three different type of enemies, and even a full on boss fight, this was an expantion of the space flight demo.

If you wish to try it out is available on Game Jolt:

https://gamejolt.com/games/bullethell/1045387

YEAR

2025

GENRE

Sci-Fi, Action, BulletHell

PLATFORM

Windows

SACRAMENTUM

ROL

LEAD GAMEPLAY DEVELOPER, LEVEL DESIGNER, PROJECT MANAGER

DESCRIPTION

This project was developed in Unity as a collaboration between students from Computer Science and Digital Animation in 5 weeks, I was in charge of the gameplay programming and level design as well as the management of the project.

Currently there are plans to continue developing this game and include new mechanics as well as polishing the product.

If you wish to try it out is available on Itch.io:

https://sacramentum-covenant.itch.io/sacramentum

YEAR

2026

GENRE

Medieval, HackNSlash, RPG

PLATFORM

Windows, Mac

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