RACOON RUN
ROL
MAIN DEVELOPER
DESCRIPTION
This project was the capstone for my Unity Course with Michigan University, I wanted to join my passions of stop motion and videogames into one, an even though is a game with a lot of areas of improvement, I'm proud of this first project.
If you wish to try it out is available on Game Jolt:
YEAR
2020
GENRE
Platforming, Adventure
PLATFORM
Windows

SPACE FLIGHT
ROL
MAIN DEVELOPER
DESCRIPTION
This project served as a test of what I could do in Unity with a spaceship, it is merely a gameplay test, with little to do around, but still a fun game
If you wish to try it out is available on Game Jolt:
YEAR
2023
GENRE
Sci-Fi, Exploration
PLATFORM
Web

BULLET HELL
ROL
MAIN DEVELOPER
DESCRIPTION
This project was a school assignment, but I decided to go above and beyond for it, designing three different type of enemies, and even a full on boss fight, this was an expantion of the space flight demo.
If you wish to try it out is available on Game Jolt:
YEAR
2025
GENRE
Sci-Fi, Action, BulletHell
PLATFORM
Windows

SACRAMENTUM
ROL
LEAD GAMEPLAY DEVELOPER, LEVEL DESIGNER, PROJECT MANAGER
DESCRIPTION
This project was developed in Unity as a collaboration between students from Computer Science and Digital Animation in 5 weeks, I was in charge of the gameplay programming and level design as well as the management of the project.
Currently there are plans to continue developing this game and include new mechanics as well as polishing the product.
If you wish to try it out is available on Itch.io:
YEAR
2026
GENRE
Medieval, HackNSlash, RPG
PLATFORM
Windows, Mac




